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Dakota Fanning BGH Money Access
lousy_robot
#1 Print Post
Posted on 24-08-2009 04:34
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This is a 10-hour test and an intensive calculations and statistics by Dakota_Fanning.

The result is the relative money and gas outcome of the fields and geysers of all the main positions of BGH.

bghers.com/images/news/BGH_money_access.jpg
Click the above image for bigger picture.

Bigger numbers mean faster mining.

After analyzing the numbers this is the conclusion:

* In long term games, all BGH position is almost just as good, but 1 is the best, and 11 and 7 are the worst.
* Although 7 has the worst money access, it has the best gas mining with 6 workers.
* 11 has far the worst gas mining: 60500 comparing to 7's 67000!! If u're at 11 and u choose a strategy requiring much gas (mutas for example), spare 8 workers for gas.
* If 1 gas is enough for u in short term, memorize the faster geysers at all positions and use those first.
* Not always the closer mineral fields are the faster ones! If u play much on BGH, it's profitable to learn the fastest fields in each position.

Note: also at lots of mineral fields, the mining time depends on where u send your worker to gather from. U can try and experience these, the best examples are the 4 mineral fields at position 6 under your main building. U will see that they take mineral to main in different tracks/paths.

Some other tricks u can use to gather faster:

* mining time (return path/track) can depend on the direction the worker is sent to mine.
* on some mineral fields if u send your worker in the right phase (at the right time), the 2 workers will be able to mine the same field without being redirected to other fields losing mining time; furthermore preventing the redirected worker to ruin your perfectly directed workers to mine on the fastest path.
* sooner or later some worker is used to build, u can choose mineral field based on that the worker will have to go away to build and optionally return.
Edited by lousy_robot on 24-08-2009 04:36
lousy_robot is the mighty robot
 
www.bghers.com
Surfer4life
#2 Print Post
Posted on 24-08-2009 13:24
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wOW!!

well dakota thank you for putting the time and effort to institute what would b the optimal for worker mineral starts as well, the pure mathmatics etc..

im very interested to know what kind of systematic analysis program u used in obtaining this info, its not like u tried to mine each place out and put a clock of course not..

but a couple key factors i have taken notice of, is a couple of the program' statistics are wrong.. like for example, in spot 1, the first mineral to the left does not have a faster return value then the spot right next to it, that mineral on the far left on 1, is one of the worst (takes way longer than some)..

and did u ever consider.. longer mineral placement is sometimes better.. because that allows more time for the 2nd miner returning to gather minerals, therefore u can have more miners at that particular base.

but i see what u mean by 1 miner per mineral. but check into what i said, because the data might be off on some of the minerals.. and its really weird 12 beats out 11, when so many pvp'ers like ireland / finalchapter complain about 12 mineing so slow..

regardless my favorite spot is still 7 -
and always has been for the last 6 years Cute Smile

nicely understood diagram though, u are a very smart man Cute Smile
Edited by Surfer4life on 24-08-2009 13:26
-
 
Surfer4life
#3 Print Post
Posted on 24-08-2009 13:31
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another thing.. on bgh.. the gas with a higher rate#, should only have 3 miners, while the one with a lower# u can fit 4 idealy.. this is also leading to the gas forum etc.. i think 4 on gas in low money is maximum u want.. does it really make a difference.. maybe u can do a diagram on this as well if it does really fit..
-
 
Dakota_Fanning
#4 Print Post
Posted on 24-08-2009 15:03
Shining Siege Tank


Posts: 145
Joined: 17.05.09

I did everything by hand, I did not use external program for the test.

The tip with longer path with 2 workers I already mentioned as my 2nd tip in the end. And yes ofc putting 4 workers on the gas mines it at its maximum rate.
 
http://code.google.com/p/bwhf/
Surfer4life
#5 Print Post
Posted on 24-08-2009 16:21
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hmm.. thats really debateable about from 3 to 4 miners on gas.. on bgh.. u can fit 7 total on 2 gas np.. cause 1 is longer distance than the other..


what do u think about my observation at 1'o clock location ??
-
 
Surfer4life
#6 Print Post
Posted on 24-08-2009 16:34
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lol im actually trying to memorize all the good spots .. alot 2 study Cute Smile
-
 
Dakota_Fanning
#7 Print Post
Posted on 25-08-2009 02:24
Shining Siege Tank


Posts: 145
Joined: 17.05.09

You mean the 2 bottom patch at 1? Values 84 and 82?
The one at bottom is a little faster. And as I said, mining time can vary if you send the worker to mine from a different angle (that might change the path they carry the mineral to the main base and back to the mineral patch).
 
http://code.google.com/p/bwhf/
FaceMan
#8 Print Post
Posted on 25-08-2009 07:20
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if you build 2nd hatch on top of first at 5 you get faster gas.
 
Surfer4life
#9 Print Post
Posted on 25-08-2009 11:23
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no dakota.. the 2nd mineral from the left.. not the bottom..

the one that is rated 82 compared to 96.. yes this is from the angle, first placed, but after the 2nd time of mining, if not placed manually at that directed angle on the 96.. every single time after.. the miner will automatically take the longer angle, u can go ahead and check it.

the miner does not automatically take that shorter angle in which i know what you are talking about, there fore the auto angle on the mineral next to the right (82) is faster.. nobody in there right mind is going to make sure that miner goes to that angle everytime (manually).. its possible for the first 1 minute.. but u get the drift --
-
 
Dakota_Fanning
#10 Print Post
Posted on 25-08-2009 12:02
Shining Siege Tank


Posts: 145
Joined: 17.05.09

Ok I see what you're talking about.

As I mentioned, when I did the test, I tried to direct all workers at all patches in the optimal way. I do this every time when I play too.

If you want to mine the left patch optimal, try this:
Direct your worker to the 2nd patch (82) then when it reaches it, redirect it manually to the 96 patch. From that moment on, it will always return mineral in the shortest, optimal path.
 
http://code.google.com/p/bwhf/
Surfer4life
#11 Print Post
Posted on 25-08-2009 15:45
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ill try it.. but i dont think it will always return for the shortest angle.. ill let u know today.
-
 
KoS-Templar
#12 Print Post
Posted on 25-08-2009 18:20
Mechanic Goliath


Posts: 57
Joined: 30.07.09

I have to complement on the awsome work u did dak. but quick question will the gathering be all the same for all 3 races or will they be different?
I'm a newbie Zerg Player..... Gg No Re...
 
Dakota_Fanning
#13 Print Post
Posted on 26-08-2009 02:04
Shining Siege Tank


Posts: 145
Joined: 17.05.09

The test was performed with probes.

The money map changes a little with other races. Drones and scv's are a little fatter. Basically the mineral patches remain the same effective where the worker carries the minerals in a line. Patches where the workers gather in segmented path (the path consists of more sections not just a direct line) will be a little less effective.
 
http://code.google.com/p/bwhf/
Pikachu
#14 Print Post
Posted on 26-08-2009 18:15
Flamey Firebat


Posts: 42
Joined: 14.06.09

even those spot 11 has the shittiest econ i find it really ez to defend my base as zerg...if im at that spot
 
Rx-7
#15 Print Post
Posted on 26-08-2009 20:17
Wise Overlord


Posts: 66
Joined: 20.05.09

I allready changed a few things in my bgh gameplay Smile cool diagram dak!
 
Used
#16 Print Post
Posted on 04-01-2010 01:58
Fatty Drone


Posts: 2
Joined: 04.01.10

Surfer4life wrote:
wOW!!

well dakota thank you for putting the time and effort to institute what would b the optimal for worker mineral starts as well, the pure mathmatics etc..

im very interested to know what kind of systematic analysis program u used in obtaining this info, its not like u tried to mine each place out and put a clock of course not..

but a couple key factors i have taken notice of, is a couple of the program' statistics are wrong.. like for example, in spot 1, the first mineral to the left does not have a faster return value then the spot right next to it, that mineral on the far left on 1, is one of the worst (takes way longer than some)..

and did u ever consider.. longer mineral placement is sometimes better.. because that allows more time for the 2nd miner returning to gather minerals, therefore u can have more miners at that particular base.

but i see what u mean by 1 miner per mineral. but check into what i said, because the data might be off on some of the minerals.. and its really weird 12 beats out 11, when so many pvp'ers like ireland / finalchapter complain about 12 mineing so slow..

regardless my favorite spot is still 7 -
and always has been for the last 6 years Cute Smile

nicely understood diagram though, u are a very smart man Cute Smile



LOL.. its just bgh.. congrats on the work but i think this is pointless.. if you're not completely noob then any spot on bgh will be the same. maybe some TINY imbalances but nothing that some tweaking of your strategies in certain spots wont cover...
 
VsT_Lockdown
#17 Print Post
Posted on 04-01-2010 02:57
Wise Overlord


Posts: 77
Joined: 26.05.09

Used wrote:
LOL.. its just bgh.. congrats on the work but i think this is pointless.. if you're not completely noob then any spot on bgh will be the same. maybe some TINY imbalances but nothing that some tweaking of your strategies in certain spots wont cover...


you're dumb
 
lousy_robot
#18 Print Post
Posted on 04-01-2010 06:16
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VsT_Lockdown wrote:
Used wrote:
LOL.. its just bgh.. congrats on the work but i think this is pointless.. if you're not completely noob then any spot on bgh will be the same. maybe some TINY imbalances but nothing that some tweaking of your strategies in certain spots wont cover...


you're dumb


Seconded... very dumb.
lousy_robot is the mighty robot
 
www.bghers.com
Used
#19 Print Post
Posted on 04-01-2010 14:30
Fatty Drone


Posts: 2
Joined: 04.01.10

i dont mean to barge in on your little website or anything but.. how is this dumb? its the truth. Maybe if this was a low money map this would make more sense.. but it is not low money, its bgh. Bgh is a money map. rarely do you ever run out of resources. just about every spot is the same. and like i said, if your not COMPLETELY new then each spot can be played the same with some minor tweaking in your game play. ofcourse some spots are better than others but its overall pretty balanced..
 
lousy_robot
#20 Print Post
Posted on 05-01-2010 03:31
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Well, by knowing which mineral patch yield the best return, you probably gonna have a little advantage over the people who don't. When you started out with 4 workers, and if these 4 workers can get the best minerals compared to people who don't, then you are surely in advantage already.

With this little knowledge, you probably gonna have 4.5 workers working in the beginning, instead of 4.
lousy_robot is the mighty robot
 
www.bghers.com
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