this is what im talking about in the tvp, marine medic tank build - hard rush
clear example vs a good C+ korean / verified. just copy the bo, make sure u can get a scout in, cause if he goes a pure goon ob (2gate robo) then u dont need to make vults just mass mm (10 unit) 7 and 3 is good, and 5-6 tanks, i pushed out immediately when i noticed ob was in my base, u cant wait, at that point u have absolutely no time to hesistate, just go
well im sure if u copy this bo, u can lock them up and exp then cover, see not all in at all..
hf
2nd game shows what to do after, if he just bust out.
Thanks for taking the time to upload these. I never knew that such a later push could be so powerful. So far ive done it twice. Once against this super agressive protoss who went 3 gates on one base and though he delayed my academy when I did push out he was utterly crushed. The other time however this korean exposed a serious weakness in the build. Because the build skips mines, he was able to abuse this fact when he opened using a fast DT build. The time of the DT attack comes while I have around 2-4 tanks there simply wasnt enough scans.
With the exception of DT openings this build is extemely potent. The relatively late timing of the attack may make it possible to transition into this from a 1 fac build if I manage to scout toss doing any kind of fast expand builds early enough. Cuz this build will just rape 1 gate expand. Just today I was looking for a solution to 1gate expand becuase I do 1 fac FE with a much later CC than normal. I could get that 2nd fac instead of CC because the timing of the attack is late enough that it may still work.
Thank you again for taking the time to upload these for me
u might want to upload the rep, so i can point out what u should or not should have done, another thing, is makeing sure he doesnt get up your ramp to scout,
u cant let him scout you.
and its dt proof, because u have 3 scans to travel with by the time u move out. u must have done something wrong, the only counter, i can say is a 1 gate reaver build - where the shuttle reaver can either go ur base right when u leave which is devestateingly drastic, or just defend its home with.
if your dying to dt, u either let him scout you, ( notice i only leave 4 marines on ramp ) and the rest of my units behind. or u didnt move out fast enough.
i move out of my base at 6:05, he went a pure dt build ( accomdateing that )
toss can only have off a 1 gas, like 1 dt at a time starting from 5:20, by the time it takes to travel to ur base its gonna b 5:40, thats 25 seconds before u should b moveing out so ull c whats up ahead of time, and on top of that
if he did do this build, with a 1 zealot ramp hold, u should be leaveing the scv right there in front so if the zealot does come out to play u can maybe run by.
I dont think I saved the rep, I cant find it. However, I went over your build again and it seems I may have gotten the academy a little too late. I have this little UMS that I use to time build orders and I discovered that no Toss can get DTs sooner than approximately 5:15 and can get to your base by 6:00. Your timings are accurate.
When this korean arrived at my base I barely had 1 scan but on the same timing in your replays you had almost three scans by the 6 minute mark. I placed more importance on getting that 1st tank faster so I must have delayed the academy.
So you're right I did do it wrong. Ill tinker around with it some more.