July 31 2010 20:41:58
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To: Alex
General Discussion
1218 24 noIDea
28-07-2010 21:35
Hack detector progarms
General Discussion
97 1 SaRrAceN
18-07-2010 03:31
Surfer4Life Interview
General Discussion
445 2 Fortunesyn
14-06-2010 17:08
The "East-Coast Excuse" thread
General Discussion
2822 42 masterkid
24-05-2010 14:17
Sc2gears 0.80: now with Charts!
General Discussion
438 2 Dakota_Fanning
21-05-2010 05:22
HELL IS ALREADY TIME!
Starcraft2Just bought my copy of Starcraft 2 today.
Installed and patched updated.
Played the campaign in Hard mode (there are 4 levels, easy, medium, hard, and brutal). Is quite easy to play in hard mode.
Game setting is set to fastest.
And it is real too fast. I almost always had mineral over 500.
Many hotkeys have changed.
A = Marine
E = Medic
Y = Rally
Units size are small and detail. Hard to get used to it sometimes.
Game is ultra smooth in normal battle scene.
But, game do lag when the screen is full of units.
Can't find the subtitle for the ingame.
Campaign has options and path you wanted to choose, such as mission, buy stuff with your reward, and who to talk to... and etc.

Ultimately, it is quite a whole new world to me as a regular BGHers.
Haven't checked out if there is a BGH map yet in SC2.
I shall only concentrate playing the campaign and to love the storyline as of now.

Peace~
Starcraft 2 Will Be Released on 27 July 2010 (Confirmed)
Starcraft2Finally a confirmation date of Starcraft 2. Now the question is... will you be playing Starcraft 2 competitively like how you play Starcraft 1, and spent over 10,000 hours on it?

Starcraft 2 may not be a better game than than Starcraft 1, but the number of gamers for Starcraft 2 will surely exceed Starcraft 1 by miles. There is no question about it that the majority of Starcraft 1 gamers will migrate to Starcraft 2, as well as other gamers.

But problem still remain on hardwares. Many of us do not own a good computer and the game may sucks with lousy hardwares. I have tried Starcraft 2 replay version (cracked) on the latest Alienware machine and it was a little disappointing.

All and all, I myself will be playing Starcraft 2, but may not spend as much time as I have in Starcraft 1. What about you?
Starcraft 2 to be Released on 22 May 2010?
Starcraft2Now this has got me excited. Starcraft 2 should be released on 22 May 2010.

Below are the reasons.







Or perhaps... is just Korean Air Starleague :(
Back to Normal
Site UpdateThe site has been down due to technical reason for the past 2 weeks. I guess it is fixed now, though. Sorry for all the inconvenience, and I hope to have a much steadier server ahead.
Back from Holiday
Off TopicJust got back from a long 5 days holiday at Hong Kong. Is been an amazing and wonderful holiday.

So, I've just come back to the site and I knew there are certain people I need to ban right away. Didn't read the posts thoroughly, but just ban them straight as it is a waste of time to read. What a fail troll.

Hope to have a much peaceful site onwards and a more progressive discussion. Troll will be instantly ban/delete whenever I see one. Thanks for all the support.
Translation of the Year
BGHers Exclusive NewsAngryjew (a hacker that accidentally screenshot and posted his own hack) has been getting punch over punch by the BGHers. This is so funny and I just can't keep this to myself.

And the below has got to be one of the best translation of the year by GuitarGosu over Angryjew.

Translation of the Year

Gogogo, punch the hacker on the face.


Terran Block at 6 is No Longer Viable
Strategy GuideYes is no longer a complete seal due to a bug with Protoss's Assimiliator. Take a look at the screen shots below. When a Protoss's Probe build an Assimiliator at the gas, Zerglings are then able to go through it. However, this will not work with Terran's Refinery and Zerg's Extractor.

The screenshot below shows a complete seal by Terran at 6.



However, when a Protoss's Assimiliator is build on the gas, Zergligns can slip through it without any problem.



Bear in mind this only applies to Zerglings. Even Marine will not be able to slip through it.



According to Surfer4life, this technique has only been popularized lately. That basically mean you are still safe if you are playing public because the newbies still do not know about this technique yet. However, beware when you are playing inny.
Resources Sharing?
Starcraft2The recent Q&A with Blizzard has got my attention lately.

6. Will players be able to send resources to their allies? If so, will there be a limit to the amount of resources they are able to send?
Yes, players can send and request resources among teammates but only after a few minutes into the game. The reason for this is to minimize imbalances that could be created by one player getting a massive early economic boost from his or her partner dumping resources at the outset of the game. There currently is no limit to how many resources you can share.

With this feature, the whole gameplay will change drastically. In a 3on3 game, keep harassing the same player will never be that effective anymore. In BGH, sometimes you see a super player is able to take on 3 players because he can keep harassing 2 weaker players to not let them "grow", while defending from the 3rd player. That's what make it 1vs3 and a GG. This will not happen anymore in SC2 since this player who has not been harassed can share his resources to this 2 players.

Imagine I have 15k minerals but I am unable to fight this super guy off although I have reach 200 units, so I will just send my 5k minerals to each of my no-money-ally, and they will then immediately put up 100 cannons everywhere. Now, that situation is very demoralizing.

Resources sharing will definitely make the game play goes way TOO LONG because the player just won't die so easily now... which is something we all do not want. This is not Dota or Warcraft. This is Starcraft and we want the game to be short and sweet, 10min to 30min is enough. Resources sharing will probably drag the game to 1 hour or more.

Looking at the bright side, this feature will definitely make variety in the game. This will give us more strategy and interesting situation in a team game. And again, this is Starcraft 2 we are talking about, so we should look for evolution instead of seeking back what Starcraft 1 is.

I hope Blizzard make the right judgment on this. One thing which I think Blizzard should definitely implement is the resources from a dead or drop ally will be distributed to his allies. Now that is something we all need in Starcraft 1.

Starcraft 2 Latest Gameplay Video
Starcraft2Wow, here we go again. Another new Starcraft 2 gameplay video. I agree with everyone else, that this is the best battle report ever so far. A lot of real strategies have been applied here in this video. Everything seems so great and I am really looking forward for more.

This Terran vs Protoss video let us sees a lot more. Hellion, Rippers, and Thor seems very very cool. While in the Protoss side, we can see the usefullness of blink. Psi Storm and Nuke has pretty nice animation too ;)

However, one thing I really cannot stand is the "animation" of unit coming out from the Dropship. There is particulary "no animation" at all when a unit drop off from the Dropship. It just appear when you drop, and disappear when you load. Yes, I understand that's how it should work because we shouldn't have "cool down" time and there isn't any time for animation in this fast pace again, but still, this "no animation" thing really make Starcraft 2 drops uncool. At least I hope there will be certain animation that represent the load and unload action. What do you think?




BGH Map in Space
BGHers Exclusive NewsAnyone downloaded the BGH space map by ProbesPobres yet? I have tried it myself and I must say... green still better. However, thanks for the effort and we can play BGH in space now.

A few major changes to the original BGH map are the cliff. Now you can climb up to some of the cliff. Good thing? Not for cliffer :(

So, if you are interested, just download the map from the link below and try it out.

BGH Space Map Thread

BGH Space Map
The 1st Minute of Every Game
ArticlesHello guys, here is another well-written article by GuitarGosu. This time, the topics are about Perfect Split, Worker Cycling, and Scouting in the very 1st minute of any game.

This article is worth mentioned in the front page because the writer has put a good in-depth view (and good grammer/typo) of how one should significantly distinguish themselves as a Pro or a Noob.

Noob will almost always unable to send their workers to the best minerals patch, and they could never use the Shift button to send back their worker to the mineral patch after it had done its duty. All this micromanagement will make huge difference in term of speed.

For the full article, please refer to the below link.

First Minute of Any Game by GuitarGosu

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